====== effectshandler ====== Utility code for mixers and sound effects. ==== Synopsis ==== ''%%effectshandler%%'' ==== Description ==== Utility code for basic management of mixers and sound effects. Typical usage scenario: During program initialization: * Open the audio folio. * Call ''%%ehInitEffectsHandler()%%'' to allocate and initialize the effects handler. * Call ''%%ehNewMixerInfo()%%'' to load a mixer and initialize a mixerInfo structure. * Call ''%%ehLoadSoundEffect()%%'' to load a sample as a sound effect and initialize a sampleInfo structure. * Optionally call ''%%ehSetChannelLevels()%%'' for each sound effect. As needed during execution: * Call ''%%ehSetChannelLevels()%%'' for a given sound effect to adjust its player's output levels. Issue calls which control the sound effects player instrument (the SampleInfo's si_Player structure member). During program termination: * Call ''%%ehDisposeSampleInfo()%%'' for each sound effect. * Call ''%%ehDisposeMixerInfo()%%'' for the mixer. * Call ''%%ehKillEffectsHandler()%%''. Close the audio folio. Depending on program requirements, you may want to load one or more sound effects and assemble their player apparati but not immediately connect them to a mixer. This is accomplished by calling ''%%ehNewSampleInfo()%%'' and ''%%ehSetupSamplePlayer()%%''. When you want to connect the player to the mixer, call ''%%ehConnectSamplePlayer()%%''. ==== Caveats ==== This program is not a complete sound management facility. ==== Associated Files ==== effectshandler.c effectshandler.h ==== Location ==== examples/ExamplesLib