====== GetBankBits ====== Finds out which VRAM bank contains a memory location. ==== Synopsis ==== ''%%uint32 GetBankBits( const void *a )%%'' ==== Description ==== In the current 3DO hardware, 2 MB of video random-access memory (VRAM) is divided into two banks, each containing 1 MB of VRAM. Fast VRAM memory transfers using the SPORT bus can take place only between memory locations in the same bank. Use this procedure to find out which VRAM bank contains a specified memory location. When a task allocates VRAM, the memory block contains memory from one VRAM bank or the other; it never contains memory from both banks. Thus, if any memory location in a block is in one VRAM bank, the entire block is guaranteed to be in the same bank. ==== Arguments ==== * **a** A pointer to the memory to be examined. ==== Return Value ==== The procedure returns a set of memory flags in which the following flags can be set: * **MEMTYPE_BANKSELECT** Set if the memory is contained in VRAM. * **MEMTYPE_BANK1** Set if the memory is in the primary VRAM Bank. * **MEMTYPE_BANK2** Set if the memory is in the secondary VRAM bank. If the memory is not in VRAM, the procedure returns 0. ==== Implementation ==== Macro implemented in mem.h V20. ==== Associated Files ==== * **mem.h** ANSI C Macro ==== See Also ==== ''%%GetMemType%%''() ====== ====== ----