Interactive component animation with sound.
bounce
This is a small demo program where each of the elements of the 3DO logo bounce around a 3D room. The logo elements distort upon contact with the walls and floor. Shadows of the logo elements follow along with the objects. The room can be lit at two different levels.
The code which supports the generation of sound is bracketed with:
#if ENABLE_SOUND... #endif.
bounce.c, bounce.make, bounce.h, bounce_sound.c, bounce_sound.h
If PAL video is being displayed, the folder PalBounceFolder is used instead of BounceFolder.
examples/3DObounce