Starts a stream.
int32 DSStartStream (Item msgItem, DSRequestMsgPtr reqMsg, DSStreamCBPtr streamCBPtr, unsigned long startOptions)
Sends a message requesting the DataStreamer to start the specified stream. While the stream is running, the stream thread repeatedly distributes data chunks from its buffers to its subscribers and then refills them with succeeding chunks of stream data.
DSStartStream()
sets the members of the message data structure required to start the stream. (The message is the DSRequestMsg
identified by reqMsg
). If a message is specified, DSStartStream()
sends the message and returns immediately. If no message is specified (if reqMsg
is NULL
), DSStartStream()
creates a message, sends it to the DataStreamer, and waits until the message has been received before returning.
msgItem
Item of the request message.reqMsg
Pointer to the DSRequestMsg
message that is formatted and sent to the DataStreamer. A value of NULL
forces creation of an internal DSRequestMsg
message and synchronous operation.streamCBPtr
Pointer to the stream context block.startOptions
SOPT_FLUSH
to flush the stream buffers before starting, otherwise zero or SOFT_NOFLUSH
.
The members of reqMsg
are set to the following values:
whatToDo
kDSOpStartStreammsg.start.options
startOptionsThese values are returned if the DataStreamer encounters an error while processing the message request:
kDSInvalidDSRequest
Invalid message (whatToDo
set to invalid value)kDSNoReplyPortErr
Could not locate item of the reply portSendMsg()
or WaitPort(
) failed
The DataStreamer checks the validity of messages only if message checking is enabled when the DataStreamer is compiled (if the VALIDATE_REQUEST_CODE
symbol is enabled).
See “Error Messages” in the 3DO Portfolio Reference Manual for a listing of error messages returned by SendMsg()
and WaitPort()
.
DataStreamLib.h