documentation:development:opera:pf25:tktfldr:ginfldr:1gina
3DO graphics overview
The following basic types of graphics can be processed by the 3DO hardware:
3DO images are pieces of 16-bit static artwork that fit the TV screen (320 x 240 for NTSC, 384 x 288 for PAL). Images are usually used as the background. In contrast to cels, images can't be moved or scaled, and can't use special effects. For more information, see
What are images and cels? and
Working with images.
3DO cels can start out at any size, since the 3DO hardware can scale cels. Cels can have a resolution between 1 bit per pixel and 16 bits per pixel. You can create irregularly shaped cels, that is, cels that aren't rectangular but have the shape of the object they represent, by making parts of the cel transparent. A variety of effects are available, including:
Translucency for ghost effects or to create stained glass windows.
Enhanced luminance per color to enhance a flashing red light or per region to create a radiant creature.
Reduced luminance to create a shadow or smoke effects.
documentation/development/opera/pf25/tktfldr/ginfldr/1gina.txt · Last modified: 2022/10/10 16:54 by 127.0.0.1