This document steps you through compiling and playing a patch. Before you can play a patch, you must compile it. The procedure outlined in this section works for simple or for more complex patches.
To compile a patch, follow these steps:
<HTML><ol></HTML> <HTML><li></HTML><HTML><p></HTML>From the File menu, choose Save and select a folder of your choice.<HTML></p></HTML> <HTML><p></HTML>It's a good idea to save the patch before you compile it.<HTML></p></HTML><HTML></li></HTML> <HTML><li></HTML>From the Patch menu, choose Compile Patch.<HTML></li></HTML> <HTML><li></HTML>Supply a name when prompted.<HTML></li></HTML><HTML></ol></HTML>
ARIA creates dsp code that results in the sound specified by the blocks and saves it in a file.
The compiled file will have a name ending with.ins and will be in the Instruments folder you created during the installation process. This compiled file can be used in a PIMap, or in the audio folio C calls LoadInstrument()
and LoadInsTemplate()
.
To play a patch, follow these steps:
<HTML><ol></HTML> <HTML><li></HTML>Check the volume on the TV set (don't start too loud).<HTML></li></HTML> <HTML><li></HTML>Make sure that the frequency is an audible value (for example 440) by editing the knob.<HTML></li></HTML> <HTML><li></HTML><HTML><p></HTML>From the Patch menu, choose Start Patch or press the Space bar.<HTML></p></HTML> <HTML><p></HTML>You can hear the patch from the TV and also view it on the TV screen. Interacting with the patch is discussed in the next section.<HTML></p></HTML><HTML></li></HTML> <HTML><li></HTML>Press the Space bar twice more to release and stop the patch, or choose Stop Patch from the Patch menu.<HTML></li></HTML><HTML></ol></HTML>