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documentation:development:opera:pf25:tktfldr:sdtfldr:3stdc

Compiling and playing a patch


This document steps you through compiling and playing a patch. Before you can play a patch, you must compile it. The procedure outlined in this section works for simple or for more complex patches.

How to compile a patch

To compile a patch, follow these steps:

<HTML><ol></HTML> <HTML><li></HTML><HTML><p></HTML>From the File menu, choose Save and select a folder of your choice.<HTML></p></HTML> <HTML><p></HTML>It's a good idea to save the patch before you compile it.<HTML></p></HTML><HTML></li></HTML> <HTML><li></HTML>From the Patch menu, choose Compile Patch.<HTML></li></HTML> <HTML><li></HTML>Supply a name when prompted.<HTML></li></HTML><HTML></ol></HTML>

What ARIA does when you compile a patch

ARIA creates dsp code that results in the sound specified by the blocks and saves it in a file.

The compiled file will have a name ending with.ins and will be in the Instruments folder you created during the installation process. This compiled file can be used in a PIMap, or in the audio folio C calls LoadInstrument() and LoadInsTemplate().

How to play a patch

To play a patch, follow these steps:

<HTML><ol></HTML> <HTML><li></HTML>Check the volume on the TV set (don't start too loud).<HTML></li></HTML> <HTML><li></HTML>Make sure that the frequency is an audible value (for example 440) by editing the knob.<HTML></li></HTML> <HTML><li></HTML><HTML><p></HTML>From the Patch menu, choose Start Patch or press the Space bar.<HTML></p></HTML> <HTML><p></HTML>You can hear the patch from the TV and also view it on the TV screen. Interacting with the patch is discussed in the next section.<HTML></p></HTML><HTML></li></HTML> <HTML><li></HTML>Press the Space bar twice more to release and stop the patch, or choose Stop Patch from the Patch menu.<HTML></li></HTML><HTML></ol></HTML>

documentation/development/opera/pf25/tktfldr/sdtfldr/3stdc.txt · Last modified: 2022/10/10 16:54 by 127.0.0.1