Store user data in a SoundBufferNode.
void ssplSetUserData ( SoundSpooler *sspl, SoundBufferNode *sbn, void *UserData )
ssplSetUserData()
stores user data pointer in a SoundBufferNode. This can be used to attach any extra data of your choosing to a SoundBufferNode. The user data pointer can be retrieved from a SoundBufferNode by calling ssplGetUserData()
.
None
Library call implemented in music.lib V21.
soundspooler.h, music.lib
ssplGetUserData
(), ssplSpoolData()