Send a block full of data. (convenience routine)
int32 ssplSpoolData ( SoundSpooler *sspl, char *Data, int32 NumBytes, void *UserData )
ssplSpoolData()
is a convenience function that does the following operations:
Positive value on success indicating the signal to be sent when the buffer finishes playing, zero if no SoundBufferNodes are available, or negative 3DO error code for others kinds of failure.
Convenience call implemented in music.lib V21.
soundspooler.h, music.lib
ssplPlayData
(), ssplRequestBuffer(), ssplSendBuffer(), ssplSetBufferAddressLength(), ssplSetUserData()